• MagiDoor

    From apam@21:1/126 to All on Sun Dec 1 20:01:37 2019
    Hi

    As you may know, I've been working on a replacement for opendoors to use
    with my door games.

    I have a very basic version now, but enough to port magislots over (I
    know magislots isn't very exciting but it's the easiest to port)

    It should be working on Windows and Linux.. you can git clone here:

    https://gitlab.com/apamment/MagiSlots

    There is a binary for windows in there, and source for linux, it will
    require cmake to build magidoor.

    If anyone would like to test please do, I want to make sure I get as
    many bugs worked out as possible.

    Please note, there is no local mode, and on windows execution is hidden
    (no fancy window like opendoors).

    Andrew

    --- MagickaBBS v0.13alpha (Linux/x86_64)
    * Origin: HappyLand - telnet://magickabbs.com:2023/ (21:1/126)
  • From Al@21:4/106 to apam on Sun Dec 1 02:42:04 2019
    If anyone would like to test please do, I want to make sure I get
    as many bugs worked out as possible.

    I had a quick go at this but it seems to only peg the cpu at 100%. I
    don't see anything on the screen and when I hit <Ctrl>C it goes back to
    the BBS.

    The slots file is 36,560 bytes. Is that what it should be?

    Ttyl :-),
    Al

    --- MagickaBBS v0.13alpha (Linux/x86_64)
    * Origin: The Rusty MailBox - Penticton, BC Canada (21:4/106)
  • From apam@21:1/126 to Al on Sun Dec 1 20:56:08 2019
    If anyone would like to test please do, I want to make sure I
    get as many bugs worked out as possible.

    I had a quick go at this but it seems to only peg the cpu at 100%.
    I don't see anything on the screen and when I hit <Ctrl>C it goes
    back to the BBS.

    The slots file is 36,560 bytes. Is that what it should be?

    Hmm I'll have a look tomorrow I might have broken something when working
    on the windows stuff

    Andrew

    --- MagickaBBS v0.13alpha (Linux/x86_64)
    * Origin: HappyLand - telnet://magickabbs.com:2023/ (21:1/126)
  • From apam@21:1/126 to Al on Mon Dec 2 10:30:29 2019
    If anyone would like to test please do, I want to make sure I
    get as many bugs worked out as possible.

    I had a quick go at this but it seems to only peg the cpu at 100%.
    I don't see anything on the screen and when I hit <Ctrl>C it goes
    back to the BBS.

    Strange. It's working fine here. (I have it running on Nocturnal) How
    are you calling the slots exe?

    Is it from the correct working directory and the full path of door.sys
    as the only argument?

    eg.

    ./slots /path/to/node$1/door.sys

    Where $1 is the node number.

    The slots file is 36,560 bytes. Is that what it should be?

    Yes

    Andrew

    --- MagickaBBS v0.13alpha (Linux/x86_64)
    * Origin: HappyLand - telnet://magickabbs.com:2023/ (21:1/126)
  • From Al@21:4/106 to apam on Sun Dec 1 16:44:36 2019
    Is it from the correct working directory and the full path of
    door.sys as the only argument?

    eg.

    ./slots /path/to/node$1/door.sys

    I believe so. It's likely a typo I did, that tends to be my usual
    culprit.. ;)

    I'll start from scratch and try again.

    Ttyl :-),
    Al

    --- MagickaBBS v0.13alpha (Linux/x86_64)
    * Origin: The Rusty MailBox - Penticton, BC Canada (21:4/106)
  • From Tiny@21:1/130 to apam on Tue Dec 3 08:46:08 2019
    As you may know, I've been working on a replacement for opendoors
    to use with my door games.

    I updated for honor here this morning and it compiled and runs without
    a problem. (Just so you know)

    Shawn


    --- MagickaBBS v0.13alpha (Linux/x86_64)
    * Origin: Tiny's BBS - telnet://tinysbbs.hopto.org:2023 (21:1/130)