• Galactic Dynasty

    From shinobi@21:1/153 to All on Fri Mar 30 16:11:15 2018
    Hello Players,

    I'm sorry but it seems like I started somehow a bit earlier with the Galaxy Dynasty. And somehow the score didn't reset or something. And now I'm 2 days prior to others. My proposal for my score it to take hold from GD until Sunday.

    Regards

    Shinobi

    --- Mystic BBS v1.12 A38 2018/01/01 (Linux/64)
    * Origin: INFOLINKA BBS (21:1/153)
  • From Black Panther@21:1/186 to shinobi on Fri Mar 30 18:15:31 2018
    On 03/30/18, shinobi said the following...

    I'm sorry but it seems like I started somehow a bit earlier with the Galaxy Dynasty. And somehow the score didn't reset or something. And now

    I had the same thing here. For some reason, it didn't reset on this end. I
    just ran 'reset.sh' from within the Galactic Dynasty directory to reset the game locally.

    I hope this doesn't cause any issues on Paul's end of things...


    ---

    Black Panther
    a.k.a. Dan Richter
    Sysop - Castle Rock BBS (RCS)
    telnet://bbs.castlerockbbs.com
    http://www.castlerockbbs.com
    The sparrows are flying again....

    --- Mystic BBS v1.12 A39 2018/03/26 (Linux/64)
    * Origin: Castle Rock BBS - bbs.castlerockbbs.com (21:1/186)
  • From Avon@21:1/101 to Apam on Sat Mar 31 16:26:29 2018
    On 03/30/18, Black Panther pondered and said...

    I'm sorry but it seems like I started somehow a bit earlier with the Galaxy Dynasty. And somehow the score didn't reset or something. And

    I had the same thing here. For some reason, it didn't reset on this end.
    I just ran 'reset.sh' from within the Galactic Dynasty directory to
    reset the game locally.

    Hi Apam.

    I am unsure if a league reset is working for me.
    If it's a switch it's not working.
    If it's just the word reset then it runs to a point but bails on a linux command that is not windows friendly as it's a batch file I'm running.
    How do I send a league wide reset?
    Should the fsxNet version of the game be updated or is it the latest version/build that you created?

    Best, Paul

    --- Mystic BBS v1.12 A39 2018/03/29 (Windows/32)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From Avon@21:1/101 to shinobi on Sat Mar 31 21:20:23 2018
    On 03/30/18, shinobi pondered and said...

    I'm sorry but it seems like I started somehow a bit earlier with the Galaxy Dynasty. And somehow the score didn't reset or something. And now I'm 2 days prior to others. My proposal for my score it to take hold
    from GD until Sunday.


    Hi there

    I have sent you a netmail with a few questions to see if we can check your config is correctly running.

    Also - for everyone running the game at present... can you check your config
    as I am seeing this error at the interbbs game processing the packets

    [snip]

    13:15:16 Performing maintenance...
    13:15:16 Got score file packet for player Khan
    13:15:16 Got packet for incorrect game id, skipping
    13:59:58 Performing maintenance...
    13:59:58 Got score file packet for player Knignt


    [snip]

    --- Mystic BBS v1.12 A39 2018/03/29 (Windows/32)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From shinobi@21:1/153 to Avon on Sat Mar 31 17:49:25 2018
    Hello Avon,

    13:15:16 Got packet for incorrect game id, skipping

    I guess that could be mine. I used dev version directly from github. Not even regular release.

    Reconfigured according to Your instructions and used the version You sent me.

    Thanks & best regards

    Shinobi

    --- Mystic BBS v1.12 A38 2018/01/01 (Linux/64)
    * Origin: INFOLINKA BBS (21:1/153)
  • From apam@21:1/125 to Avon on Mon Apr 2 15:29:25 2018
    I am unsure if a league reset is working for me. If it's a switch
    it's not working. If it's just the word reset then it runs to a point
    but bails on a linux command that is not windows friendly as it's a
    batch file I'm running. How do I send a league wide reset? Should the fsxNet version of the game be updated or is it the latest
    version/build that you created?

    I've just put a new build on jenkins that fixes the reset.bat. I think
    everyone will need to update particularly if they are using windows (but
    should on linux too as I can't remember if I updated anything else)

    For Linux: https://exoticabbs.com/build/job/GalacticDynasty-Source-FSX/

    For Windows: https://exoticabbs.com/build/job/GalacticDynasty-Win32-FSX/

    Hopefully then it should work.

    If it doesn't, it might have to wait a bit as I have a fairly busy week
    and fly out on friday.

    Sorry about that..

    Andrew

    --- MagickaBBS v0.10alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From Avon@21:1/101 to apam on Mon Apr 2 19:08:47 2018
    On 04/02/18, apam pondered and said...

    I've just put a new build on jenkins that fixes the reset.bat. I think

    Thank you.

    Hopefully then it should work.

    If it doesn't, it might have to wait a bit as I have a fairly busy week and fly out on friday.

    Sorry about that..

    No need to be sorry, appreciate you took the time to have a look and tweak things. I will hatch these out also in the coming hours and work on getting everyone updated :)

    I hope the coming coming goes smoothly for you.

    Best, Paul

    --- Mystic BBS v1.12 A39 2018/04/01 (Windows/32)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From Avon@21:1/101 to All on Wed Apr 4 21:41:19 2018
    I have to update the 1/10 HUB with the latest Apam version yet.
    Was going to work on this tonight but ran out of time.
    So will aim to do so tomorrow. I did hatch out the latest versions about 24 hours ago so if you are a node in the inter-bbs league please feel free to update to this version and start to test it. I will do the same tomorrow and advise when done at this end and also when another reset has been sent. Sorry about the reset but it's probably the best way to ensure we all start from
    the right place - agree?
    Also look for an updated BBS.CFG as I will be adding in another node tomorrow.

    Thanks guys

    Best, Paul

    --- Mystic BBS v1.12 A39 2018/04/01 (Windows/32)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From apam@21:1/125 to Avon on Wed Apr 4 20:53:37 2018
    I have to update the 1/10 HUB with the latest Apam version yet. Was
    going to work on this tonight but ran out of time. So will aim to do
    so tomorrow. I did hatch out the latest versions about 24 hours ago
    so if you are a node in the inter-bbs league please feel free to
    update to this version and start to test it. I will do the same
    tomorrow and advise when done at this end and also when another reset
    has been sent. Sorry about the reset but it's probably the best way
    to ensure we all start from the right place - agree? Also look for an updated BBS.CFG as I will be adding in another node tomorrow.

    Good luck. I think a reset with the new version would be a good idea, if
    anyone still has trouble and in sending / receiving have them delete the gameid.dat and it should recreate it with the next packet from you with
    the right game id. (reset is supposed to do it, but just deleting the
    file will preserve their players games).

    Got a doctors appointment tomorrow then fly out friday (hate flying lol)
    and not sure how long away for, but I will have my laptop, and my
    sister's internet so hopefully if there's anything that needs fixing I'll
    be able to.

    Andrew

    --- MagickaBBS v0.10alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From Avon@21:1/101 to Avon on Thu Apr 5 06:24:33 2018
    On 04/04/18, Avon pondered and said...

    I have to update the 1/10 HUB with the latest Apam version yet.

    [snip]

    free to update to this version and start to test it. I will do the same tomorrow and advise when done at this end and also when another reset
    has been sent. Sorry about the reset but it's probably the best way to

    It's done, 1/10 HUB updated and have updated Agency. Have issued a game
    reset. Will hold off on a new BBS.CFG just yet.

    --- Mystic BBS v1.12 A39 2018/04/01 (Windows/32)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From Black Panther@21:1/186 to Avon on Wed Apr 4 17:15:38 2018
    On 04/05/18, Avon said the following...

    I have to update the 1/10 HUB with the latest Apam version yet.

    free to update to this version and start to test it. I will do the sa tomorrow and advise when done at this end and also when another reset has been sent. Sorry about the reset but it's probably the best way t

    There you go again, talking to yourself... ;)

    I've got this end upgraded to the one you hatched out. I'll have to check to make sure the reset happened, and let you know.

    It's done, 1/10 HUB updated and have updated Agency. Have issued a game reset. Will hold off on a new BBS.CFG just yet.

    I'll keep an eye out for it. :)


    ---

    Black Panther
    a.k.a. Dan Richter
    Sysop - Castle Rock BBS (RCS)
    telnet://bbs.castlerockbbs.com
    http://www.castlerockbbs.com
    The sparrows are flying again....

    --- Mystic BBS v1.12 A39 2018/03/26 (Linux/64)
    * Origin: Castle Rock BBS - bbs.castlerockbbs.com (21:1/186)
  • From shinobi@21:1/153 to Avon on Sat Apr 7 10:42:04 2018
    Also look for an updated BBS.CFG as I will be adding in another node tomorrow.

    Old saying says ... it's better to be late to the correct party than on-time
    to the wrong one.... Avon... I'm still waiting for new BBS.CFG after 4/4 and Your reset. But I'll just join anyway today.

    Best regards & happy gaming

    Shinobi

    --- Mystic BBS v1.12 A38 2018/01/01 (Linux/64)
    * Origin: INFOLINKA BBS (21:1/153)
  • From apam@21:1/125 to Avon on Fri Apr 20 14:50:02 2018
    Hey

    I've doing some thinking about the issues we've been having, and am
    considering moving the game_id to the BBS.CFG. Either that or changing it
    to a text file and having a human readable/editable number that can be
    manually set to the current game id.

    if we do it via BBS.CFG you'd be responsible for setting a new game id
    and hatching out the updated BBS.CFG each time you want to reset the
    game. (or leaving the game id the same if you're just adding nodes).

    The other way would continue to work the way it is now, but would be able
    to be changed by the sysop if something is going wrong.

    At this point I think the BBS.CFG way would probably be less problematic,
    but require a little more intervention, so wanted to float the ideas
    first to see what you (and others) think.

    Andrew

    --- MagickaBBS v0.10alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From Avon@21:1/101 to apam on Fri Apr 20 20:51:48 2018
    On 04/20/18, apam pondered and said...

    Hey

    Hi,

    I've doing some thinking about the issues we've been having, and am considering moving the game_id to the BBS.CFG. Either that or changing it to a text file and having a human readable/editable number that can be manually set to the current game id.

    OK...

    if we do it via BBS.CFG you'd be responsible for setting a new game id
    and hatching out the updated BBS.CFG each time you want to reset the
    game. (or leaving the game id the same if you're just adding nodes).


    I'm fine with that, given we're sending out a BBS.CFG each time anyway it
    seems a logical way to go.. at least it ensures that aspect is set in unison\ Perhaps a switch for GD that the HUB can announce/set the Game ID like it can add/remove nodes may be another option or have both options available?

    The other way would continue to work the way it is now, but would be able to be changed by the sysop if something is going wrong.
    At this point I think the BBS.CFG way would probably be less problematic, but require a little more intervention, so wanted to float the ideas
    first to see what you (and others) think.


    Yep I'm fine with your preferred suggestion... others may want to jump in
    also with their thoughts... thanks for taking the time to ponder it. It's not an urgent thing by any stretch.. family first etc.. but if you have some downtime and want to look at it further then all good and thank you :)

    Best, Paul

    --- Mystic BBS v1.12 A39 2018/04/16 (Windows/32)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From apam@21:1/125 to Avon on Fri Apr 20 19:48:48 2018
    I'm fine with that, given we're sending out a BBS.CFG each time
    anyway it seems a logical way to go.. at least it ensures that aspect
    is set in unison\ Perhaps a switch for GD that the HUB can
    announce/set the Game ID like it can add/remove nodes may be another
    option or have both options available?

    Hehe, I forgot it could add / remove nodes, yeah sure a switch should be
    easy to implement.

    Yep I'm fine with your preferred suggestion... others may want to
    jump in also with their thoughts... thanks for taking the time to
    ponder it. It's not an urgent thing by any stretch.. family first
    etc.. but if you have some downtime and want to look at it further
    then all good and thank you :)

    Yep yep, all good.. I'll wait a bit to see if others have any ideas
    before I go ahead and do it.

    Hope your trip goes well.

    Andrew



    --- MagickaBBS v0.10alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From Avon@21:1/101 to apam on Fri Apr 20 22:33:22 2018
    On 04/20/18, apam pondered and said...

    before I go ahead and do it.

    Hope your trip goes well.

    Thanks, its a suprise visit my Dad does not know Im coming ... :-)

    Best, Paul

    --- Mystic BBS v1.12 A39 2018/04/16 (Windows/32)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From shinobi@21:1/153 to apam on Fri Apr 20 17:54:32 2018
    Hello Apam,

    I've doing some thinking about the issues we've been having, and am considering moving the game_id to the BBS.CFG. Either that or changing it to a text file and having a human readable/editable number that can be manually set to the current game id.

    I'm not really sure if I got it correctly. But once this is done is there
    need to manually edit the BBS.CFG every time for every system? While what I would prefer is something that would work like now. I mean I check the
    Message boards. And once Avon tells me it's sufficient just copy one file to
    GD directory and that's it. So I mean. Make it idiot-proof. Copying is fine. Editing the file each time anyone joins would be over my skills. :-)

    Great work on GD! Wonderful job. Thanks for this game. I'm really enjoying it.

    BTW: I came up with an idea. That's marketplace. Once I'd mine some ore I'd sell it. If I'd prepare for war. I'd buy troops and then sell it. Do You know Elite from ZX Spetrum? That was my favorite game. However I'm not sure what would it do to the game mechanics. But as I recall Elite was FPS and this is strategy. So who knows.

    Thank You for the great job and hope to hear from You soo

    Best regards

    Shinobi

    --- Mystic BBS v1.12 A38 2018/01/01 (Linux/64)
    * Origin: INFOLINKA BBS (21:1/153)
  • From apam@21:1/125 to shinobi on Sat Apr 21 08:49:18 2018
    I'm not really sure if I got it correctly. But once this is done is
    there need to manually edit the BBS.CFG every time for every system?

    The game id is meant to be the same for all nodes, so Paul would just put
    the correct game id in the file before sending it to all nodes.

    What the game id is supposed to do is ensure packets from systems that
    haven't reset when a game is reset from being processed. For example,
    Paul issues a reset but a game creates score packets before the reset
    signal is received, then those score packets wont be imported into the
    new game.

    At present, the game id is set when it receives a reset packet or if it
    doesn't have an id and receives a packet from node 1, but we seem to be
    having issues with that happening.

    BTW: I came up with an idea. That's marketplace. Once I'd mine some
    ore I'd sell it. If I'd prepare for war. I'd buy troops and then sell
    it. Do You know Elite from ZX Spetrum? That was my favorite game.
    However I'm not sure what would it do to the game mechanics. But as I recall Elite was FPS and this is strategy. So who knows.

    Sounds like an interesting idea, something worth discussing.

    Andrew

    --- MagickaBBS v0.10alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From shinobi@21:1/153 to apam on Sat Apr 21 11:45:36 2018
    What the game id is supposed to do is ensure packets from systems that haven't reset when a game is reset from being processed. For example,
    Paul issues a reset but a game creates score packets before the reset signal is received, then those score packets wont be imported into the
    new game.

    Now I got it. Very good idea.

    BTW: I'm sorry to report this. But I guess I found a bug in GD. Recently I deposited 3000000000 credits to bank. I had there positive balance in about 100000000 and this is what has happened:

    https://postimg.cc/image/sic5rtzl1/

    It possibly resulted in buffer overflow or what and I got to negative balance.

    Is that possible?

    Thanks & best regards

    Shinobi

    --- Mystic BBS v1.12 A38 2018/01/01 (Linux/64)
    * Origin: INFOLINKA BBS (21:1/153)
  • From shinobi@21:1/153 to apam on Sat Apr 21 11:47:12 2018
    This is more precise screenshot of what has happened:

    https://postimg.cc/image/sjm3kyjbp/

    Best regards

    Shinobi

    --- Mystic BBS v1.12 A38 2018/01/01 (Linux/64)
    * Origin: INFOLINKA BBS (21:1/153)
  • From shinobi@21:1/153 to apam on Sat Apr 21 22:01:16 2018
    Hello Apam,

    This is more precise screenshot of what has happened: https://postimg.cc/image/sjm3kyjbp/

    I'm sorry to bother You again. But I made an experiment. And I found that the trouble possibly causes the line 2700 in main.c in current state of art at
    Your repository of Galactic Dynasty. I mean there is atoi function converting the buffer to integer. In my opinion that could handle only max. 9
    characters. So in the fact now. When player enters 10 characters as allowed
    by the game it causes the buffer overflow in that function.

    I achieved a bit better result using:
    i=strtoull(buffer,NULL,0);

    But I'm not strong in C++ so I doubt this would fix the trouble. However
    since I don't know what function correctly converts the string to int64 in
    c++ there is definitely somethings that would work 100%. My experiment
    results doesn't provide correct balance addition. But it doesn't go to negative.

    Just for the sake of fun I'm attaching the screen that results from using the stroull function from stdlib.

    https://postimg.cc/image/pviv5geg5/

    Have a nice weekend & best regards

    Shinobi

    --- Mystic BBS v1.12 A38 2018/01/01 (Linux/64)
    * Origin: INFOLINKA BBS (21:1/153)
  • From shinobi@21:1/153 to apam on Sat Apr 21 22:51:26 2018
    I'm sorry to bother You again. But I made an experiment. And I found
    that the trouble possibly causes the line 2700 in main.c in current
    state of art at Your repository of Galactic Dynasty. I mean there is
    atoi function converting the buffer to integer. In my opinion that could handle only max. 9 characters. So in the fact now. When player enters 10 characters as allowed by the game it causes the buffer overflow in that function.
    I achieved a bit better result using:
    i=strtoull(buffer,NULL,0);

    ... so far I couldn't sleep and with some help of the bohemian goddess. I
    found the fix. It's quite "simple". It's sufficient to use atol instead of atoi.

    I'm attaching screen of the correct bank deposit.

    Glory to insomnia.

    Best regards

    Shinobi

    --- ATTACHMENT ---
    https://postimg.cc/image/bqi40womt/

    --- Mystic BBS v1.12 A38 2018/01/01 (Linux/64)
    * Origin: INFOLINKA BBS (21:1/153)
  • From apam@21:1/125 to shinobi on Sun Apr 22 13:03:17 2018
    ... so far I couldn't sleep and with some help of the bohemian
    goddess. I found the fix. It's quite "simple". It's sufficient to use
    atol instead of atoi.

    Thanks for that, I ended up using strtoll.

    I've also added pirate attacks... hopefully haven't totally screwed up
    the balance ;)

    Andrew

    --- MagickaBBS v0.10alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From shinobi@21:1/153 to apam on Sun Apr 22 07:39:40 2018
    Thanks for that, I ended up using strtoll.
    I've also added pirate attacks... hopefully haven't totally screwed up
    the balance ;)

    My pleasure.
    I'm looking forward to new feature. I hope it wouldn't destroy my empire. :-)

    The game is very nicely written. I was able to orientate in the source codes quite easily. And it was nice to read it.

    Best regards

    Shinobi

    --- Mystic BBS v1.12 A38 2018/01/01 (Linux/64)
    * Origin: INFOLINKA BBS (21:1/153)
  • From Havok@21:4/119 to Avon on Sun Apr 22 09:16:25 2018
    Thanks, its a suprise visit my Dad does not know Im coming ... :-)

    Very cool Paul, very cool....

    Hope you both enjoy your time!


    Havok

    --- Mystic BBS v1.12 A39 2018/04/21 (Windows/32)
    * Origin: After Hours|The Villages,FL|afterhours-bbs.com (21:4/119)
  • From shinobi@21:1/153 to Black Panther on Sun Apr 22 17:12:42 2018
    Hello Black Panther,

    congratulations to Your win in the Galactic Dynasty. My game database lost integrity. I'm giving up. After I entered too large amount into the Bank I found that my balance somehow got to negative and cannot get from it. So whatever I want to buy the game says You don't have enough money.

    I'm giving up and waiting for apam's patch.

    Glory to the winners.

    Best regards

    Shinobi

    --- Mystic BBS v1.12 A38 2018/01/01 (Linux/64)
    * Origin: INFOLINKA BBS (21:1/153)
  • From apam@21:1/125 to All on Tue May 29 20:20:51 2018
    Hi All

    I've made some changes to the next version of Galactic Dynasty. Packets
    that are the wrong game id will be renamed with a .GAL.OLD extension,
    packets that are a wrong version or otherwise bad will be renamed with a .GAL.BAD, only packets for a different league will be left untouched.

    Hopefully this will help cleaning out your inbox in the case of version mismatches.

    Andrew

    --- MagickaBBS v0.11alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From shinobi@21:1/153 to apam on Tue May 29 13:24:39 2018
    I've made some changes to the next version of Galactic Dynasty. Packets that are the wrong game id will be renamed with a .GAL.OLD extension, packets that are a wrong version or otherwise bad will be renamed with a .GAL.BAD, only packets for a different league will be left untouched.

    Very useful change. I have already forgotten the steps to take when this message appears after quitting the game.

    Just by the way I really like the 0.6.1-fsxnet version. Good work.

    Have a good day

    Shinobi

    --- Mystic BBS v1.12 A38 2018/01/01 (Linux/64)
    * Origin: INFOLINKA BBS (21:1/153)
  • From Immortal@21:1/185 to apam on Tue May 29 14:54:35 2018
    Hey Andrew,

    Can you get me set up for the GD league game? I finally got GD compiled and running. Not sure what the problem was before, I was missing a prerequisite
    I assume. Whatever it was, it got installed when I installed the list of prerequisites from the magicka web site.

    Immortal

    --- Mystic BBS v1.12 A39 2018/04/21 (Linux/64)
    * Origin: Lightning BBS -- lightningbbs.com:2400 (21:1/185)
  • From apam@21:1/125 to Immortal on Wed May 30 11:06:13 2018
    Can you get me set up for the GD league game? I finally got GD
    compiled and running. Not sure what the problem was before, I was
    missing a prerequisite I assume. Whatever it was, it got installed
    when I installed the list of prerequisites from the magicka web site.

    Paul runs the fsxnet league so he'll have to set you up.

    Andrew

    --- MagickaBBS v0.11alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From Avon@21:1/101 to apam on Wed May 30 20:29:11 2018
    On 05/29/18, apam pondered and said...

    I've made some changes to the next version of Galactic Dynasty. Packets that are the wrong game id will be renamed with a .GAL.OLD extension, packets that are a wrong version or otherwise bad will be renamed with a .GAL.BAD, only packets for a different league will be left untouched.

    This is a good idea - thanks! :)

    --- Mystic BBS v1.12 A39 2018/04/21 (Windows/32)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From Andrew Leary@21:4/105 to apam on Sat Jun 2 09:38:31 2018
    Hello apam!

    I'm working on setting up Galactic Dynasty on my MBSE system running under Slackware64 14.2 (kernel version 4.4.132.) I've got it built and installed, but it segfaults when trying to read the door.sys. Any ideas?

    Andrew

    --- GoldED+/LNX 1.1.5-b20170303
    * Origin: Phoenix BBS * phoenix.bnbbbs.net (21:4/105)
  • From apam@21:1/125 to Andrew Leary on Sun Jun 3 08:00:36 2018
    but it segfaults when trying to read the door.sys. Any ideas?

    Could you please email me a door.sys file it segfaults with so I can have
    a look?

    My email is apamment@yandex.com

    Thanks,

    Andrew

    --- MagickaBBS v0.11alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From Andrew Leary@21:4/105 to apam on Sun Jun 3 07:34:02 2018
    Hello apam!

    03 Jun 18 08:00, you wrote to me:

    Could you please email me a door.sys file it segfaults with so I can
    have a look?

    My email is apamment@yandex.com

    Will send it over momentarily.

    Andrew

    --- GoldED+/LNX 1.1.5-b20170303
    * Origin: Phoenix BBS * phoenix.bnbbbs.net (21:4/105)
  • From Vorlon@21:1/195 to apam on Mon Jun 4 11:29:18 2018

    Got your "Hello" in GD, and have responded.



    Vorlon


    --- GoldED+/LNX 1.1.5-b20170303
    * Origin: Dragon's Lair ---:- dragon.vk3heg.net -:--- (21:1/195)
  • From Andrew Leary@21:4/105 to apam on Sun Jul 29 03:02:21 2018
    Hello apam!

    A couple things I've noticed with 1.7.0-fsx:

    1. After defeating Queen Mapa, I still occasionally get asked to pay tribute to her at the beginning of my turn.
    2. Immediately after I defeated Queen Mapa and logged out of the game, GalacticDynasty maintenance started segfaulting. (I call GalacticDynasty maintenance in my BBS door script to make sure that score updates get sent out after players play the game.) After a couple of times deleting the inuse.flg and running GalacticDynasty maintenance, it cleared up.
    3. Pirate attacks seem to do excessive damage. I've noticed pirate attacks close to wiping out all of my military, plus destroying thousands of planets.

    Regards,

    Andrew

    --- GoldED+/LNX 1.1.5-b20170303
    * Origin: Phoenix BBS * phoenix.bnbbbs.net (21:4/105)
  • From garycrunk@21:4/126 to avon on Sun Jul 29 19:44:17 2018
    Paul;

    I have been out of the BBS scene so long, I do not know what version of Galactic Dynasty there is.

    As well, I probably missed out on the File Posting...

    Could you Hatch out the latest fsx_Net Inter-BBS version as well as the current BBS.CFG?

    I will try to run it under my Quazar BBS Door Game Server (GameSrv).

    Many Tanx.

    Gary Crunk

    --- Mystic BBS v1.12 A39 2018/04/21 (Windows/64)
    * Origin: Another F-ing BBS (21:4/126)
  • From Apam@21:1/186 to Andrew Leary on Sun Jul 29 21:26:25 2018
    A couple things I've noticed with 1.7.0-fsx:

    Ok, Thanks for that. I'll look into it soonish

    Andrew

    --- Mystic BBS v1.12 A39 2018/04/21 (Linux/64)
    * Origin: Castle Rock BBS - bbs.castlerockbbs.com (21:1/186)
  • From Avon@21:1/101 to garycrunk on Mon Jul 30 15:40:52 2018


    I have been out of the BBS scene so long, I do not know what version of Galactic Dynasty there is.

    As well, I probably missed out on the File Posting...

    Could you Hatch out the latest fsx_Net Inter-BBS version as well as
    the current BBS.CFG?


    Sure will do this in the next 24 hours Gary... and add the BBS in to the
    game.. if it's not already... have not checked..

    --- Mystic BBS v1.12 A39 2018/04/21 (Windows/32)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)