Lots of activity around Yankee Trader lately, I wanted to post my 'take' on the preservation efforts. It's a space war game with a lot of depth (complex rules, movement and calculations), so i first started this as a kind of 'archeology' approach to document the heck out of the observed rules - then, I figured anyone could pick it up and build a UI on top of it.
Primarily GPT 6.1 (Sol) with REA to inspect the binaries.
The documented evidence is about 95% done at the GitHub URL below, and I also took a stab at re-creating it as a Go-based BBS door (using GoDoors). It's fairly complete, but needs testing. It has only been tested on Linux on my BBS, but it will compile on Windows as well (and could add ARM/Pi support).
This is not my game. Alan Davenport wrote the original, and the source has been lost to time. This is a homage. I added "Resurrection" to the name just to let players know it's the re-creation :)
Would love playtesting and feedback.
https://github.com/robbiew/yankeetrader
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